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DUNIA BARU MENANTI

The Kingdom
of Spin

Setelah perang menghancurkan dunia, Sang Archmage menjadi satu-satunya yang tersisa. Kini, ia memulai ritual kuno untuk memanggil makhluk dari semesta lain ke dalam kerajaan ini.

Setiap summon membawa kisah, kekuatan, dan takdirnya sendiri. Siapa yang akan bertahan dan menjadi penguasa Kingdom of Spin?

SpinRPG — The Kingdom of Spin
WILAYAH YANG DIKENAL

Jelajahi Dunia

Pilih wilayah untuk melihat peta dan daftar karakter yang tercatat di sana.

Reference Library

Codex

Browse the races, abilities, and systems of the Kingdom of Spin.

Race Probabilities

RaceChanceBase Points
Human25%8
Elf10%8
Dwarf10%8
Orc10%8
Fairy10%8
Beastkin10%8
Undead7%10
Vampire7%10
Lich7%10
Dragonkin2%12
Demon1%14
Angel1%14

Classes & Base Points

ClassPoints
Swordman11
Mage16
Paladin16
Hunter12
Healer16
Berserker12
Druid15
Necromancer16
Assassin14
Summoner16
Dark Knight15
Samurai14
Monk16
Beast Tamer9
Shaman15

Weapons & Rarity Points

WeaponPoints
Sword2
Axe2
Spear4
Mace2
Greatsword4
Dagger2
Scythe4
Katana2
Bow4
Crossbow2
Shuriken2
Wand2
Spellbook2
Magic Crystal2
Staff4

Rarity points: Common 1, Uncommon 2, Rare 3, Epic 4, Masterwork 5, Legendary 6, Artifact 10.

Weapon Mastery

Basic: 2 points · Advanced: 4 · Expert: 6 · Transcendent: 10.

Base chances in the generator: Basic 50%, Advanced 30%, Expert 15%, Transcendent 5%. Elf racial adjustments apply in the generator.

Beastkin Types

Tier 1 — Lesser: Rabbit, Pig, Deer, Goat, Sheep (+1 points).

Tier 2 — Standard: Dog, Cat, Horse, Fox, Eagle, Snake, Monkey, Bull (+3 points).

Tier 3 — Greater: Wolf, Bear, Lion, Tiger, Rhino, Panther, Crocodile (+5 points).

Base tier chances are 40% / 45% / 15%; Beastkin's racial adjustment shifts 10 percentage points toward Greater.

Stats & Proficiency

The generator uses STR, AGI, INT, and VIT, each rolled as Weak, Normal, or Strong.

Magic & Skills

Magic Circle slots: No Magic 0 · Weak 1 · Intermediate 2 · Strong 4.

Weak Skills (1 point each): Spark, Minor Heal, Gust, Pebble Shot, Light, Water Veil, Flame Dart, Detect Magic, Minor Shield, Root Snare.

Intermediate Skills (2 points each): Fireball, Shock, Restrain Web, Ice Lance, Stone Wall, Wind Blade, Healing Wave, Shadow Bind, Water Jet, Force Push.

Strong Skills (3 points each): Earthquake, Holy Smite, Forcecage, Blizzard, Chain Lightning, Greater Heal, Teleport, Summon Guardian, Meteor Strike, Soul Drain.

Ancient Skills (5 points each): Time Stop, Reality Rend, Worldseal, Divine Judgment, Void Erasure, Resurrection, Starfall, Primordial Dragon Call.

Skill-tier chances: Weak 50%, Intermediate 30%, Strong 15%, Ancient 5%.

Magic Proficiency: Weak Magic 1 point, Intermediate Magic 2, Strong Magic 3, Ancient Skill 5. Base chances: 50% / 30% / 15% / 5%.

Beastkin Types — Individual Entries

Tier 1 — Lesser (+1 point; tier chance 40%): Rabbit, Pig, Deer, Goat, Sheep.

Tier 2 — Standard (+3 points; tier chance 45%): Dog, Cat, Horse, Fox, Eagle, Snake, Monkey, Bull.

Tier 3 — Greater (+5 points; tier chance 15%): Wolf, Bear, Lion, Tiger, Rhino, Panther, Crocodile.

Individual chance is the tier chance divided evenly across the animals in that tier. Beastkin's racial adjustment shifts 10 percentage points toward Greater.

Official Rules

Rulebook

This reference summarizes the current generator Rulebook. It distinguishes participation rules from what the app currently enforces.

Participation

  • Follow the SpinRPG account.
  • Comment on the latest video with a character name and desired gender.
  • The Archmage randomly selects one eligible participant per day.
  • Only one summon per day.
  • Summoning results are final; no rerolls.

Daily Limit & Owner

  • One completed character is treated as that day's summon.
  • TikTok username and character gender are required before generation.
  • Gender is descriptive only; it does not change power points or roll probabilities.

Character Roll Order

  1. Race
  2. Beastkin Type, if applicable
  3. STR, AGI, INT, VIT
  4. Age
  5. Class
  6. Weapon type, rarity, mastery
  7. Companions, if applicable
  8. Magic Circle, magic skills, Magic Proficiency
  9. Faction
  10. Region

Power & Scoring

  • The power subtotal adds rolled point values, including faction points.
  • Region contributes 0 points.
  • Faction population modifiers and event, status, or item bonuses are excluded from the current subtotal.
  • Individual roll point values come from the generator's current rule tables.

Companions

  • Beastkin grants 1 companion.
  • Druid grants 1 companion.
  • Beast Tamer grants 2 companions.
  • Bonuses stack: Beastkin Druid has 2 companions; Beastkin Beast Tamer has 3.
  • Other race/class combinations receive no companions unless their rules change.

Magic & Racial Specialties

  • Beastkin receives a separate type roll and +1, +3, or +5 points; base Beastkin race points remain +8.
  • Racial specialties shift probability points between defined outcomes; each adjusted table remains at 100%.
  • Dwarf: +10 percentage points toward Rare-or-higher Weapon Rarity.
  • Fairy: +10 points toward Intermediate/Strong Magic Circle.
  • Elf: +5 points toward Expert/Transcendent Weapon Mastery.
  • Orc: +10 points toward Strong STR. Undead: +10 toward Strong VIT. Vampire: +10 toward Strong AGI. Lich: +10 toward Strong INT.
  • Dragonkin: +5 points toward Strong STR and separately +5 toward Strong VIT.
  • Beastkin: +10 points toward the Greater subtype.
  • Demon: +10 points toward Strong/Ancient Magic Proficiency. Angel: +5 points in the same direction.
  • Human: receives a Miracle Spin: Transcendence +10 points (1%), Peak Humanity +5 (15%), or No Miracle (84%). This bonus is included in the final subtotal.
  • Magic Circle grants 0 points and determines the number of magic skill rolls. No Magic gives 0 skill rolls and no proficiency roll; Weak gives 1 skill, Intermediate 2, Strong 4.
  • Magic skills do not repeat within one character.

Faction & Region

Factions

Available categories: Hero, Villain, and No Faction. Faction points are included in the character subtotal; faction population modifiers are display/management values and do not change the current subtotal.

Regions

Region is part of the generation sequence and contributes 0 points to the current power subtotal.

Locked Results

Completed roll results are locked in the workflow. The generator does not offer a reroll for an already completed attribute.

The summoned

Character Roster

Characters summoned into the Kingdom of Spin.

No characters match these filters.
The known lands

World Map

Select a region. The map view and character list change in place.

Regional view

Java

Explore the terrain and characters recorded in this region.

Java regional map

Characters in Java

No character records in this region are included in this preview.
The powers of the kingdom

Factions

Three banners shape the fate of the Kingdom of Spin.

Villain faction artwork
The opposing force

Villain

Characters currently recorded under the Villain faction.

No Faction artwork
Unaligned

No Faction

Characters currently recorded under the No Faction category.

Hero faction artwork
The righteous faction

Hero

Characters currently recorded under the Hero faction.

Current Members

Villain

No Faction

Hero

SpinRPG updates

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